We have an experimental branch where we want to push in early content for future stable updates for those who want to opt in and help us test it. This process is likely something that we will iterate on as well. We use Discord, our own up-vote forum, in-game bug reports, surveys etc.
We will keep on reading the discussions and talking to our community.
We’ve been running a closed alpha for months up to this point and have somewhat learned how to balance addressing feedback and introducing new content. How are you planning on involving the Community in your development process? We expect the price to increase once we go 1.0, but we don’t know for sure. Will the game be priced differently during and after Early Access? Iterate on world, exploration, landmarks, rewards and creatures.Improvements on core gameplay, systems, UI/UX, Quality of Life.More machines, resources, vehicles, equipment and weapons.
The rest of the FICSIT milestones and tiers.We are planning to at least add the following:
How is the full version planned to differ from the Early Access version?